Archive for 2013

Master of Orion

Saturday, 15 June 2013
Posted by y

Master of Orion

Game: Master of Orion
Developer: Simtex
Publisher: MicroProse
Year Released: 1993
Master of Orion is said to be the first 4X strategy video game--a term that was coined by Computer Gaming World's Alan Emrich in his preview of the sci-fi title. 4X essentially stands for "explore, expand, exploit, and exterminate." This single-player outing introduced players to non-combative methods of play where diplomacy could deliver a windfall just as easily as a battalion of fighters thanks to the Electoral College in the game. With ten unique playable races, a ship designer, an expansive technology tree, and massive replay value, Master of Orion is considered one of the first true great strategy titles, unsurpassed by either of its sequels.

Posted by y

Dungeon Keeper 2

Game: Dungeon Keeper 2
Developer: Bullfrog Productions
Publisher: Electronic Arts
Year Released: 1999
Peter Molyneux's Dungeon Keeper games successfully brought out the maniacal "bad guy" in us when we were younger--a feeling that's only been replicated recently withOverlord and those devious little imps that you get to control. Dungeon Keeper's simple premise of dungeon building, creature luring, and would-be hero demolishing was only slightly improved as it progressed to 3D in this sequel. But the addition of the sandbox style "My Pet Dungeon" mode (that allowed player's to construct dungeon's at their leisure) made for many late nights watching adventurers meet their doom.

Empire Earth

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Empire Earth

Game: Empire Earth
Developer: Stainless Steel Studios
Publisher: Sierra Entertainment
Year Released: 2001
Expectations ran high when we found out that former Age of Empires lead designer, Rick Goodman was turning the dial up to 11 and working on Empire Earth. Unfortunately, despite the joy we found in building an empire across 14 different ages, the broad scope of the project ended up lopping this one off at the knees. Empire Earth essentially just seemed like Age of Empires II+, and while that's not a bad thing, it isn't really enough to get this one much higher on our list.

Black & White

Game: Black & White
Developer: Lionhead Studios
Publisher: EA Games
Year Released: 2001
Lionhead Studio's Black & White arrived on the scene to a slough of massive accolades. At least it did at first. What was originally believed to be a revolutionary God Sim that put players in command of a creature and the well-being of an entire race of island inhabitants, ultimately left a stale taste in the mouths of players that stuck with the game for a prolonged period. While some of the mechanics in the game--particularly the creature dynamics and the relationships that developed--were revolutionary at the time, the title is now seen as one of the most overrated games of all time. Though important, nonetheless.

Tom Clancy's EndWar

Game: Tom Clancy's EndWar
Developer: Ubisoft Shanghai
Publisher: Ubisoft
Year Released: 2008
We've been all dreaming of a game like this for years, so when Ubisoft Shanghai finally managed to nail voice commands in an RTS we were more than willing to dive right in. Despite EndWar's less-than-satisfying single player campaign (thanks to it's dull story when compared to other Clancy games), this RTS makes the list for the innovations it's provided the genre. Innovations that we're sure to see in games for years to come
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